4–8 players
Callout
Watch the clip. Pick the friend who best matches the prompt.
Four or more friends who know each other, enjoy light teasing, and want a quick first game with very little explaining.
Rules and an example →Play Callout →Ten video party games · 2–8 friends
Start with a clip. End with a story about your friends. Choose a Doomigos mode for your group size and the kind of reveal you want: a friendly callout, an unexpected favorite, a prediction, or a bluff.
4–8 players
Watch the clip. Pick the friend who best matches the prompt.
Four or more friends who know each other, enjoy light teasing, and want a quick first game with very little explaining.
Rules and an example →Play Callout →3–8 players
Guess which friend is most likely to love the clip.
Three or more friends who like comparing favorites. It works for close friends and for groups still learning what makes everyone laugh.
Rules and an example →Play Who Would Like This? →2–8 players
Guess what percentage of the room will like each video.
Two to eight players, mixed groups, and people who want a simple game without choosing one friend by name. With two players, you are reading one person’s reaction.
Rules and an example →Play Predict the Room →The host chooses the mode in the lobby. These player counts come from the game’s rules; your group can switch modes between games.
| Game | Players | What you do |
|---|---|---|
| Callout | 4–8 | Watch the clip. Pick the friend who best matches the prompt. |
| Predict the Room | 2–8 | Guess what percentage of the room will like each video. |
| Who Would Like This? | 3–8 | Guess which friend is most likely to love the clip. |
| Majority Mind | 2–8 | Predict how the group will answer. |
| Rank the Room | 3–6 | Guess who will like the clip most — and least. |
| Intercept | 4–8 | Send a clip clue to your partner. The others try to decode it. |
| Wrong Feed | 4–8 | One friend saw a different clip. Work out who, together. |
| The Chain | 4–8 | Pass a friend through clips and guesses. See where the meaning changes. |
| Forwarded | 4–8 | Believe a claim about a friend, call it false, or peek and pass it on. |
| Catfish | 4–8 | Forge a friend’s reactions. Can the group spot the real person? |
Create a room, invite friends with the link or six-character code, and choose 5, 10, or 15 rounds. Intercept and Forwarded expand the count to complete each role rotation. Everyone marks themselves ready before the host starts. Clips are supplied, so there is no playlist to prepare.
Start with Callout