Ten video party games · 2–8 friends

Find your group’s next game.

Start with a clip. End with a story about your friends. Choose a Doomigos mode for your group size and the kind of reveal you want: a friendly callout, an unexpected favorite, a prediction, or a bluff.

Create a roomBrowser play · No download · Ages 16+

Three easy places to start

4–8 players

Callout

Watch the clip. Pick the friend who best matches the prompt.

Four or more friends who know each other, enjoy light teasing, and want a quick first game with very little explaining.

Rules and an example →Play Callout →

Pick for the people who are here

Two players
Predict the Room lets you read each other’s reaction. Majority Mind also works with two: answer yes or no, then predict the group’s yes votes.
Three players
Add Who Would Like This? to compare favorites, or Rank the Room to order friends by how much they will like a clip.
Four to eight players
Callout is a simple first choice. The bluffing, deduction, and telephone-style modes below open up at four. Rank the Room has a six-player maximum.

Compare all ten modes

The host chooses the mode in the lobby. These player counts come from the game’s rules; your group can switch modes between games.

GamePlayersWhat you do
Callout4–8Watch the clip. Pick the friend who best matches the prompt.
Predict the Room2–8Guess what percentage of the room will like each video.
Who Would Like This?3–8Guess which friend is most likely to love the clip.
Majority Mind2–8Predict how the group will answer.
Rank the Room3–6Guess who will like the clip most — and least.
Intercept4–8Send a clip clue to your partner. The others try to decode it.
Wrong Feed4–8One friend saw a different clip. Work out who, together.
The Chain4–8Pass a friend through clips and guesses. See where the meaning changes.
Forwarded4–8Believe a claim about a friend, call it false, or peek and pass it on.
Catfish4–8Forge a friend’s reactions. Can the group spot the real person?

Your first game can be five rounds.

Create a room, invite friends with the link or six-character code, and choose 5, 10, or 15 rounds. Intercept and Forwarded expand the count to complete each role rotation. Everyone marks themselves ready before the host starts. Clips are supplied, so there is no playlist to prepare.

Start with Callout